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Modern combat versus stuck in tutorial
Modern combat versus stuck in tutorial









modern combat versus stuck in tutorial modern combat versus stuck in tutorial

Situational awareness is often taught as the best tactical defense, removing the possibility of an attacker getting or remaining behind the pilot even with speed, a fighter is open to attack from the rear.īasic fighter maneuvers (BFM) are actions that a fighter aircraft makes during air combat maneuvering, historically known as dogfighting. They can also be neutral, where both opponents strive for an offensive position or disengagement maneuvers, to help an escape.Ĭlassic maneuvers include the lag pursuit or yo-yo, which add distance when the attacker may overshoot the target due to higher airspeed, the low yo-yo, which does the opposite when the attacker is flying too slow, the scissors, which attempts to drive the attacker in front of the defender, and the defensive spiral, which allows a defender to disengage from an attacker. They can be offensive, to help an attacker gain an advantage on an enemy or defensive, to help the defender evade an attacker's weapons. Maneuvers are used to gain a better angular position in relation to the opponent. BFM combines the fundamentals of aerodynamic flight and the geometry of pursuit, with the physics of managing the aircraft's energy-to-mass ratio, called its specific energy. I would rather focus on building the parts of the game that are fun, rather than pathfinding, which is why I left that work to this asset.Tactical movements performed by fighter aircraft during air combat maneuveringįour P-40 Warhawks performing training maneuvers.īasic fighter maneuvers ( BFM) are tactical movements performed by fighter aircraft during air combat maneuvering (ACM, also called dogfighting), to gain a positional advantage over the opponent. However, it is something you will be using over and over, in multiple features and games. He is very patient and I thank him for his efforts.

modern combat versus stuck in tutorial

If there is something that doesn't seem to work for you, it will most likely have already been answered in the forums. If there is anything at all wrong with the asset, he is always there to help. The author's customer support is exemplary. You can have your characters walk across multiple floors, only on certain type of surfaces, etc. It not only provides you with pathfinding, but flexible versions of it. Once you realize how complicated approaches like flood filling are, you will appreciate what this asset brings to the table. You will most likely go and try to implement one yourself first. Where do I even start? This asset does a lot of the heavy lifting for you, in terms of pathfinding.











Modern combat versus stuck in tutorial